// Copyright 2020 Mookie. All Rights Reserved. #include "EBBullet.h" TArrayAEBBullet::GetSafeLaunchIgnoredActors(AActor* BulletOwner) const{ TArray Results = SafeLaunchIgnoredActors; Results.Add(BulletOwner); if (SafeLaunchIgnoreAttachParent && BulletOwner) { AActor* AttachedRoot = BulletOwner; while (true) { //find attachment root AActor* AttachedTo; AttachedTo = AttachedRoot->GetAttachParentActor(); if (AttachedTo) { Results.Add(AttachedTo); AttachedRoot = AttachedTo; } else break; } Results.Add(AttachedRoot); if (SafeLaunchIgnoreAllAttached) Results.Append(GetAttachedActorsRecursive(AttachedRoot)); } return Results; }