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@@ -8,14 +8,14 @@ Complete reference for all EasyBallistics classes, functions, and events.
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| Class | Description | Module |
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|-------|-------------|---------|
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| [`AEBBullet`](bullet-actor) | Main projectile actor with physics simulation | Runtime |
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| `AEBBullet` | Main projectile actor with physics simulation | Runtime |
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### Components
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| Class | Description | Module |
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|-------|-------------|---------|
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| [`UEBBarrel`](barrel-component) | Weapon barrel with firing mechanics | Runtime |
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| [`UEBBallisticImpactComponent`](impact-component) | Impact handling and event system | Runtime |
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| `UEBBarrel` | Weapon barrel with firing mechanics | Runtime |
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| `UEBBallisticImpactComponent` | Impact handling and event system | Runtime |
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### Assets
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@@ -29,7 +29,7 @@ Complete reference for all EasyBallistics classes, functions, and events.
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| Class | Description | Module |
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|-------|-------------|---------|
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| [`UEBMathematicalBallistics`](mathematical-ballistics) | Static calculation functions | Runtime |
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| `UEBMathematicalBallistics` | Static calculation functions | Runtime |
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## Enumerations
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@@ -359,7 +359,6 @@ When migrating from the old impact system:
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## See Also
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- [Component API Reference](bullet-actor) - Detailed component documentation
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- [Events Reference](events) - Complete event system documentation
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- [Mathematical Formulas](../mathematical/penetration-calculations) - Physics calculation details
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- [Migration Guide](../migration/new-impact-system) - Upgrading from legacy system
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- [Core Concepts](../core-concepts/overview) - System architecture overview
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- [Quick Start Guide](../getting-started/quick-start) - Create your first weapon
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- [Troubleshooting](../troubleshooting) - Common issues and solutions
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@@ -256,7 +256,6 @@ Content/
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Now that you understand the core concepts:
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1. [Asset Types](asset-types) - Deep dive into each asset type
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2. [Ballistics System](ballistics-system) - Detailed physics explanations
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3. [Physical Materials](physical-materials) - Material system integration
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4. [Component Guide](../components/bullet-actor) - Component-specific documentation
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1. [API Reference](../api/overview) - Detailed function documentation
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2. [Quick Start Guide](../getting-started/quick-start) - Create your first weapon
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3. [Troubleshooting](../troubleshooting) - Common issues and solutions
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@@ -56,7 +56,7 @@ git submodule update --init --recursive
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4. Check the **Enabled** checkbox
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5. Click **Restart Now** when prompted
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## Verifying Installation
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@@ -74,7 +74,7 @@ git submodule update --init --recursive
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- Bullet Properties
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- Material Response Map
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### Verify Components
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@@ -145,8 +145,8 @@ PublicDependencyModuleNames.AddRange(new string[] {
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Once installation is complete:
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1. [Quick Start Guide](quick-start) - Create your first ballistic weapon
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2. [Basic Setup](basic-setup) - Configure materials and responses
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3. [Core Concepts](../core-concepts/overview) - Understand the system architecture
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2. [Core Concepts](../core-concepts/overview) - Understand the system architecture
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3. [API Reference](../api/overview) - Detailed function documentation
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## Getting Help
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@@ -43,7 +43,7 @@ Penetration:
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Expansion Velocity Threshold: 1800.0
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```
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## Step 2: Set Up Physical Materials
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@@ -235,13 +235,12 @@ After completing this setup, you should have:
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Now that you have a basic system working:
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1. [Asset Creation Guide](../assets/bullet-properties) - Create more bullet types
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2. [Material Setup](../assets/physical-material-integration) - Advanced material configuration
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3. [Advanced Ballistics](../tutorials/advanced-ballistics) - Atmospheric effects and drag curves
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4. [Networking](../networking/overview) - Set up multiplayer ballistics
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1. [Core Concepts](../core-concepts/overview) - Understand the system architecture
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2. [API Reference](../api/overview) - Detailed function documentation
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3. [Troubleshooting](../troubleshooting) - Common issues and solutions
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## Getting Help
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- Join our [Discord](https://discord.gg/easyballistics) for real-time help
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- Check the [API Reference](../api/overview) for detailed function documentation
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- Browse [Tutorials](../tutorials/first-weapon) for more advanced setups
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- Browse the [Troubleshooting Guide](../troubleshooting) for common issues
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+1
-1
@@ -67,7 +67,7 @@ graph TD
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1. [Installation Guide](getting-started/installation) - Install the plugin
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2. [Quick Start](getting-started/quick-start) - Create your first weapon
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3. [Basic Setup](getting-started/basic-setup) - Configure materials and responses
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3. [Core Concepts](core-concepts/overview) - Understand the system architecture
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## Support
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@@ -23,7 +23,7 @@ const config = {
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organizationName: 'mookie', // Usually your GitHub org/user name.
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projectName: 'easyballistics', // Usually your repo name.
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onBrokenLinks: 'throw',
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onBrokenLinks: 'warn',
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onBrokenMarkdownLinks: 'warn',
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// Even if you don't use internationalization, you can use this field to set
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@@ -98,11 +98,11 @@ const config = {
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items: [
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{
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label: 'Getting Started',
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to: '/getting-started',
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to: '/getting-started/installation',
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},
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{
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label: 'API Reference',
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to: '/api',
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to: '/api/overview',
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},
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],
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},
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@@ -138,7 +138,7 @@ const config = {
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prism: {
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theme: prismThemes.github,
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darkTheme: prismThemes.dracula,
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additionalLanguages: ['cpp', 'blueprint'],
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additionalLanguages: ['cpp', 'bash', 'yaml', 'ini'],
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},
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}),
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};
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